DualShock/DualSense gamepads send variety of different input reports and are not USB HID compliant. We will reopen it and resolve it as fixed when it's done. Sorry, there was some miscommunication internally, the ticket should be postponed and not closed. I would mark this as TO BE FIXED and not solved. My thoughts ? the wired controllers work and the ones that have bluetooth capabilities behave strangely. With a Ps4 controller is meh, you lose alot of time in creation and so on and the same goes for the Xbox One Controller. Everything went well with a wired Xbox 360 Afterglow gamepad. If we go we common logic, the same would happen because the game build is created by the editor. The only good fix is to save the editor and reboot. So I have tried by adding the codes manually. Really feels like it ! If I rehit play to end the preview in the editor now the controller starts acting like a real dumbass. It's like playing on the playstation 4 if coded right. haha ! I have been noticing if I use the controller for the first time on the editor it goes well. I have been having the same issues as everybody else's except for people that are on mac will never be part of this resolution BECAUSE IT WORKS WELL FOR THEM. The diagnostics that I have read upon steam being the answer to the problem is just a coincidence to be honest. If you're versed in web development then you know how much that sort of thing is a second-class citizen, *AND* you're introducing additional layers to the equation - the opposite of clarifying anything "Yeah well look at this web-based tester" is no kind of authority at all. "It's just flat broken, nothing to do about it" is absolutely wrong. (Or rather, there is a cohort having this issue where the commonality is not Steam, and Steam causes a very similar issue for another cohort)Īlso, DS4Windows knows how to talk to my controller (including motion and touchpad, which, embarrassingly, Unity doesn't even *try*) and so do various commercial games on the market. Certainly there must be a commonality between the users who are seeing this issue, at the level of drivers, hardware, etc - but the commonality is definitely NOT Steam It's always "garbage" in the same predictable way for me (checking the input system's debugger) suggesting that the low-level binary messages have various bits transposed. It's also not "random" as the bug suggests (reporter probably just didn't look closely or isn't savvy enough). I wonder how closely they actually looked? As ghos7report said it happens regardless of whether Steam is open, and even after going to great lengths to shut everything Steam related down and restarting without it (disabling service in Windows config etc).
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